Kabel using System . Collections . Generic ; using UnityEngine ; public class gerak : MonoBehaviour { public float c; public float f; public Rigidbody rb; // Start is called before the first frame update void Start () { rb = GetComponent < Rigidbody >(); } // Update is called once per frame void Update () { if (Input. GetKey (KeyCode.A)){ // rb.transform.position = new Vector3(transform.position.x - c * Time.deltaTime, transform.position.y, transform.position.z); rb.transform.position = new Vector3 (transform.position.x - c , transform.position.y, transform.position.z); } ...