Kabel
using System.Collections.Generic;
using UnityEngine;
public class
gerak : MonoBehaviour
{
public
float c;
public
float f;
public
Rigidbody rb;
// Start is called
before the first frame update
void
Start()
{
rb =
GetComponent<Rigidbody>();
}
// Update is called
once per frame
void
Update()
{
if(Input.GetKey(KeyCode.A)){
//
rb.transform.position = new Vector3(transform.position.x - c * Time.deltaTime, transform.position.y,
transform.position.z);
rb.transform.position = new
Vector3(transform.position.x
- c , transform.position.y,
transform.position.z);
}
if(Input.GetKey(KeyCode.D)){
//
rb.transform.position = new Vector3(transform.position.x - c * Time.deltaTime,
transform.position.y, transform.position.z);
rb.transform.position = new
Vector3(transform.position.x
+ c , transform.position.y,
transform.position.z);
}
if(Input.GetKey(KeyCode.W)){
//
rb.transform.position = new Vector3(transform.position.x - c * Time.deltaTime,
transform.position.y, transform.position.z);
rb.transform.position = new
Vector3(transform.position.x
, transform.position.y, transform.position.z +
c);
}
if(Input.GetKey(KeyCode.S)){
//
rb.transform.position = new Vector3(transform.position.x - c * Time.deltaTime,
transform.position.y, transform.position.z);
rb.transform.position = new
Vector3(transform.position.x
, transform.position.y , transform.position.z -
c);
}
if(Input.GetKey(KeyCode.Space)){
//
rb.transform.position = new Vector3(transform.position.x - c * Time.deltaTime,
transform.position.y, transform.position.z);
rb.transform.position = new
Vector3(transform.position.x
, transform.position.y + f,
transform.position.z );
}
}
}
Clone
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class
tembak : MonoBehaviour
{
public
float c;
public
GameObject Sphere;
public
Rigidbody rb;
// Start is called
before the first frame update
void
Start()
{
rb =
GetComponent<Rigidbody>();
}
// Update is called
once per frame
void
Update()
{
if(Input.GetKeyDown(KeyCode.X)){
Instantiate(Sphere,
transform.position, Sphere.transform.rotation);
}
}
}
Gerak
maju
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class
peluru : MonoBehaviour
{
public
Transform bull;
public
float speed;
void
Start()
{
}
// Update is called
once per frame
void
Update()
{
bull.position = new
Vector3(bull.position.x
, bull.position.y, bull.position.z +
speed * Time.deltaTime);
}
}
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